![]() ![]() This way you will have these textures with the original gta models. This cam down to copying every file out of gta using open iv, might upload that folder somewhere later.įix Models: This well get the list of all not copied textures and match them to vanilla gta models, then it will copy and rename the models and textures. GTA Models: This loads a directory which I made that has every single clothes model file from gta. ie: the file you are loading is only a reskin of an existing gta model. Not Copied: This returns a list of all the files that were not copied during the execute phase, this is due to the models not being available for the textures. Generate this directory with gtautil so that it has all the subfolders for male and female stuff. Load Files: Loads all the ytd and ydd files in all sub-folders of the directory provided on line 43Įxecute: Will start copying and renaming files to the output directory. Line 500: Is a folder I made that has every single gta clothing model in it, this is to import some models for textures that didnt come with models Line 252: Where the finished stuff needs to be coppied to, this directory must be generated with gtautil so that is has all the proper sub folders for male female, mprops and fprops. Line 43: The folder where the clothes and such are stored (it will scan into the sub folders) If you look throughout the Form1.cs class there are path variables for different things. You will also need visual studio to run it. Here is the git for the tool, I haven’t written any documentation for it yet.
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